Språk:
Svenska
English
Contains information about title and source of a journal
Källa:
Play Between Worlds : Exploring Online Game Culture [0-262-20163-1; 0-262-28471-5] Taylor, T. L.
år:2006
Contains list of services for current record
Basic services
Hämta fulltext från
EBSCOhost Ebooks
Rapportera ett problem/ Report a problem
Användare som var intresserade av denna artikel tittade även på följande:
1.
Dovey, J.
Games Cultures : Computer Games As New Media.
GAME CULTURES: COMPUTER GAMES AS NEW MEDIA.
, 2006.
2.
Appadurai, A.
The Social life of things : commodities in cultural perspective.
: 64-91.
3.
Miller, D.
Materiality: an introduction.
Materiality.
, 2005.: 1-50.
4.
Wark, M.
Gamer Theory.
Gamer theory.
5.
Kavakli, A.
Live Action Role-Playing Games: Control, Communication, Storytelling, and MMORPG Similarities.
Games and culture
1.3 (2006): 252-275.
6.
Appadurai, A.
Modernity at large cultural dimensions of globalization.
Modernity at Large : Cultural Dimensions of Globalization.
, 1996.: 27-47.
7.
Tilley, C.
Agency, Biography and Objects.
Handbook of Material Culture.
, 2006.: 74-84.
8.
Atkins, B.
More Than a Game : The Computer Game as Fictional Form.
: Manchester University Press, 2003.
9.
Shennan, S.
Cost, benefit and value in the organization of early European copper production.
Antiquity
73.280 (1999): 352-363.
10.
Latour, B.
Reassembling the Social : An Introduction to Actor-Network-Theory.
Reassembling the social :
, 2007.
Visa fler…
Visa färre…
Submit citation export
© 2024 SFX by Ex Libris Inc. |
Cookie Policy
CrossRef
Aktiverad