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Business of gamification: a critical analysis [1-138-82416-X; 1-317-58145-8]
år:2016
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Användare som var intresserade av denna artikel tittade även på följande:
1.
Reiners, T.
Gamification in Education and Business.
Gamification in Education and Business.
: Springer International Publishing :, 2015.: 1-710.
2.
ASEE prism.
31.6: 13-13.
3.
Landers, Richard N.
Gamification Misunderstood: How Badly Executed and Rhetorical Gamification Obscures Its Transformative Potential.
Journal of management inquiry
28.2 (2018): 4294967295-140.
4.
Kim, S.
Gamification in Learning and Education.
5.
Sailer, M.
Die Wirkung von Gamification auf Motivation und Leistung.
, 2016.
6.
Attali, Y.
Gamification in Assessment: Do Points Affect Test Performance?
Computers & education
83.2 (2014): 57-63.
7.
KAPP, KARL M.
The gamification of learning and instruction game-based methods and strategies for training and education.
GAMIFICATION OF LEARNING AND INSTRUCTION: GAME-BASED METHODS AND STRATEGIES FOR TRAINING AND EDUCATION.
, 2012.
8.
Hamari, J.
Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification.
2014 47th Hawaii International Conference on System Sciences
, 2014.: 3025-3034.
9.
Grundlagen schulischer Motivation : Erkenntnisse aus Psychologie, Erziehungswissenschaft und Neurowissenschaften /.
: Verlag Barbara Budrich,.
10.
Lerner, Talia N.
Journal of neuroscience research.
98.6: 984-985.
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